matthewsloly.com/shimmer/index.html |
Home | CV | Links | Contact |
Shimmer
2000 virtual
sculpture, located in "VWD" world, in Eduverse, in Activeworlds1
|
At first sight, Shimmer appears to be a cube with a series of passages leading from each of
its six faces into, and offset from, its center. It is a static object, animated by its own
unrepresentability, its constituent parts exceeding the maximum number of surfaces that can be
rendered at any one time by the Active Worlds 2.0 browser. Its function is therefore derived
from its disfunctionality. Its appearance is the result of, and is simultaneous with, it's
disappearance. Through this staccato action of veiling to reveal, and revealing to veil, it is
possible to glean a gestalt impression of the apparatus that lies behind its appearance. While
it explicates the specific limits of the system in which it is formed, the work stems from a more
general preoccupation that I have had with the limits of linear representational systems,
specifically language. Even though Shimmer is a non local network distributed object, it is formed
of geometries that are defined serially, by a mark-up language (a text). So in a very literal way
the work is an attempt to address what I see as an inherent blind spot in the scene that language
produces. What is more, I am not satisfied for this blind spot to function as merely something "other",
lying "beyond the pal" of a given system of representation. Rather, I seek to give this otherness room
to act as self-representational agency within the system, without having any ability my self to alter the
system in any way, due to the fact that ActiveWorlds is a proprietary VR format. A limit to any system
can be made to be productive, and can point to, does point to, and highlights the importance of, such a
limit as the place and/or moment where the dialectical contradiction of difference and similarity, has play,
has the potential to become, to summon, its own agency. It eliminates and elucidates the construction, the
constructedness, of the world, in this case a virtual world, but by implication, a world, as such.
1. Activeworlds is an online multi-user VR format. See:
http://www.activeworlds.com/index.asp
|
|